JAY Games™ was started out of an accesibility challenge in tactical TTRPGs (tabletop role-playing games) - there is just too much damn math and numbers. By stripping away the unnecessary structure of TTRPGs and mixing in best practices from others, JAY Games believes that we have created an accessible TTRPG system - the Just As Yourself system - where anyone can enjoy themselves, regardless of skill, familiarity, and ability to manage numbers - there's only 1 number that matters - your health. And the Meddah can keep track of this for you. Don't worry about rolling to sneeze or open a door - or build your PC (player character) - Just As Yourself games use playbooks that require only your imagination to use... and if you want to open that damn door, you are more than welcome to do so.
Tactics are fun, but they get too complicated. The "RP" in TTRPG stands for "role-play" - and JAY Games believes this role-play can only happen with a compelling story. Instead of a Game Master, Just As Yourself games use the Meddah, a word for a traditional Turkish storyteller. It's the job of the Meddah to guide Players through a rich world to reach the conclusion of the story - and to encourage creativity in this process. The Rule of Cool always reigns supreme in Just As Yourself games - that's non-negotiable. This is critical to managing the skirmish portion of the Play experience - you can use tactics if you want... or you can use your imagination to hit the NPCs (non-player characters). That's way more fun anyways.
That's fucking boring. Just As Yourself games use the Araf instead - the borderland between the realm of the living and Cennet, the afterlife. Instead of TPKs (total party kill), Players are offered a chance to gamble with their eternal fate or accept it - and become a djinn to channel bua, divine inspriation from the Meddah, to aid their Party in reaching the story's conclusion. Edgelords have been warned... Just As Yourself games are not for you.
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